![]() ![]() If you’re not familiar with signals and signal processing, you can think of a signal as some continuous function of any dimension that varies along its domain. Sampling theory deals with the process of taking some continuous signal that varies with one or parameters, and sampling the signal at discrete values of those parameters. So if you see anything that you feel is incorrect or have any additional insights to share, please let me know in the comments! Sampling Theory If you’d like some further reading, I’d recommend consulting chapter 7 of Physically Based Rendering (available as a free download), chapter 5 of Real-Time Rendering, 3rd Edition or Principles of Digital Image Synthesis (which is also freely available for download)Īs always, I’m more interested in the material being correct than I am in sounding like I’m smart. In the following article the concepts covered here will be used to analyze common aspects of real-time graphics, so that we can describe them in terms of signal processing. This article will explain some of the basics of these two related field in my own words, taking a more theoretical point of view. Net View: a built-in web browser that you can use to access the tools, sample content, and training material that comes with Mod Tool.You can find an ad-free static site version of this post here: įor a theoretical understanding of aliasing and anti-aliasing, we can turn to the fields of signal processing and sampling theory. Ultimapper: generate normal, ambient occlusion, difference, light, and albedo maps in just a few clicks.Ĭrosswalk import/export: Mod Tool is Crosswalk enabled, so you can import and export content to and from other applications using the dotXSI, COLLADA and FBX file formats. The world’s best polygon reduction engine: works reliably with millions of polygons, quadrangulates meshes, and preserves volume and detail.įast, flexible animation tools that make it easy to pose and keyframe your characters.Īn interactive texture editor that lets you unfold UVs and place texture maps precisely. The world's fastest subdivision surface modeler, so you can work efficiently with intuitive XSI tools that make 3D modeling feel like sculpting. Mod Tool is packed with the same 3D modeling and animation tools that the pros use to create triple-A titles like Half Life 2, including: It's the easiest way to start making games. With Mod Tool, you can create original games for PC and Xbox 360 using XNA, or create mods for games like Crysis and Half Life 2. Mod Tool is built on the same powerful XSI 3D engine used by leading game companies like Valve, Lionhead Studios, Pandemic, Konami, CAPCOM, and more. It is made for everyone needing a powerful 3D application to make and mod games. The Mod Tool is a free version of XSI for non commercial game creation. ![]() Learn about the features, training, tools, and more that make Mod Tool the perfect way to start making games today. Want to kick-start your career in game development? Get the SOFTIMAGE|XSI Mod Tool-a FREE 3D modeling and animation package that plugs right into Microsoft XNA Game Studio Express and Valve Half-Life 2.Īlso get the XSI ModTools Motor Update and Crosswalk v3.11 in the
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